So this
week we talked about multiple different business models that have emerge from
the Internet or the “liquidity of information.”
Some of these models are fairly familiar by now such as the Amazon model
or the EBay model. Amazon is like the
Wal-Mart of the Internet. Utilizing a
low cost structure to provide low prices on a huge variety of products. EBay engages in the broker business
model. Either customer-to-customer or
business-to-customer, they provide a platform where people can buy or sell and
they take a cut or a listing fee. The
advertising model is also very familiar by now.
Websites that make money by having banner advertisements that direct
people to other sites.
These are
all familiar to me. The most interesting
discussion this week was about some other business models developed. Notably, the model of providing free content
but then having purchases within the content was interesting. I have been familiar with this before from
the consumer side. In-app-purchases are
a way to get the consumer to be hooked on your “free” product and then make a
purchase within the app to advance. This
is a hugely popular strategy right now on the app store for games. The question I wonder about is how
sustainable this strategy is?
I am
constantly frustrated by apps that seem enjoyable but become useless without a
large financial commitment. Typically
these games allow you to play for a short while then make it very difficult (or
impossible) to proceed with out an in-app-purchase. I would often rather pay a price for a game
up front and then not worry about the progression of how much I will have to
pay to continue. A balance needs to be
struck by these app developers. From the
business side you need the customer to become hooked without being turned away
by in-app-purchases to early in the game.
They also cannot wait to long to offer it because apps are often
forgotten quickly for a new game.
Also interesting
was the discussion of companies like Warby that have gone from 100% online to
adding physical locations. The most
interesting thing is that you cannot purchase glasses directly from the show
room. An order still needs to be placed
online. This direction being taken shows
that there is still room in this world for a physical location where people can
physically interact with the product. I
think more and more these “showrooms” will become the prevalent style of
shopping. Soon instead of mall full of
product you will see malls full of show rooms.
This should help eliminated some distribution and inventory costs and
allow companies to deliver low prices at higher margins. Very interesting model.
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